Download The Complete Animation Course: The Principles, Practice and Techniques of Successful Animation

Download The Complete Animation Course: The Principles, Practice and Techniques of Successful Animation

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The Complete Animation Course: The Principles, Practice and Techniques of Successful Animation

The Complete Animation Course: The Principles, Practice and Techniques of Successful Animation


The Complete Animation Course: The Principles, Practice and Techniques of Successful Animation


Download The Complete Animation Course: The Principles, Practice and Techniques of Successful Animation

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The Complete Animation Course: The Principles, Practice and Techniques of Successful Animation

From the Back Cover

Animation is one of the most creative and exciting areas of film making today but if you?re new to the subject, where do you start? The Complete Animation Course shows you how and more, covering everything from the art of storytelling?the secret of all great animation?to cel, stop action, and 3D computer-generated animations. Richly illustrated with animation stills, frame-grabs and artworks, this book will be an invaluable resource for beginner and advanced animators as well as a source of inspiration and understanding for those who commission animated films. From flip books to 3D computer animation on your desktop, this book gives you all you need to know to start making your own animated movies. The clearly structured coursebook format makes learning about animation simple and fun. Comprehensive coverage of the latest computer animation software means you?ll find out how to create stunning animated sequences for film or for the Web. Case studies at the end of each chapter demonstrate the core techniques in action Chris Patmore is a journalist specializing in creative technology. He is a contributing editor and writer for 1984-online.com, a website dedicated to technology and culture for Macintosh users. He has worked internationally as a photographer and graphic designer, and is currently developing a website for animators and comics artists. He lives in London.

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About the Author

Chris Patmore is an English journalist, as well as editor and writer for a website dedicated to technology and culture for Macintosh users.

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Product details

Paperback: 160 pages

Publisher: B.E.S. Publishing (August 1, 2003)

Language: English

ISBN-10: 0764123998

ISBN-13: 978-0764123993

Product Dimensions:

9 x 0.2 x 9.8 inches

Shipping Weight: 1.2 pounds

Average Customer Review:

4.1 out of 5 stars

25 customer reviews

Amazon Best Sellers Rank:

#28,587 in Books (See Top 100 in Books)

Not too long - only about 150 pages. And not text-heavy at all. But not an expensive "coffee table" book of pictures either.I wish more books had a format like this. Most topics are covered in one two-page spread (no page turning) with the topic stated clearly in a sort of extended headline that may be two short but complete sentences. There's a sensible order, but it isn't heavy-handed, so you could open the book at random and read independently whatever two-page spread you get and it would make sense by itself. There are sidebars and illustrations galore. Rather than the usual case of all the additional items "decorating" the text, here the "text" is just one more compositional element that doesn't grasp at some kind of "priority".It mentions topics as diverse as the right desk chair and 3D software for the masses. It makes a great introduction to the entire field. You'll wind up actually understanding 2D vs. 3D animation, cel vs. digital, vector vs. raster, and so forth. And there's a lot of emphasis on what creators actually (should) do and on what's reasonably possible.Just a bit dated - I wish there were a newer edition. But not so ridiculously out of date it reads like something in a museum. True, some of the "current" examples are now "out of print" ...but I can deal with that. It looks to me like an overview that was on the cutting edge a decade ago is still an awfully good overview.

This book pointed me in the right direction. I was trying to decide what materials, software and techniques do I chose to get from point A to point B in my personal project. I looked for a class but I would have had to enroll in college. This book covers story boarding. It explains the different techniques of animation used and explains what they are used for as well as discuss software and their many price range. I discovered the most popular software programs that the large movie and cartoon studios use. The history of animation is covered. It explains how you can start your own projects and includes a great supply section. The book is a little dated but surprising still up to date. I even found a full professional animation program that was mention that sold for a lot of money but because the company has been bought out, it is now free. This book is the first book you should read if you are starting out in animation and do not know what is out there.

I was very disappointed in this book. It is a very pretty book and the illustrations are really eye-catching but there isn't much substance beyond that. The topics are handled in such a light overview that they aren't helpful to anyone who may be looking into creating their own animations. The useful material in the entire book would have only filled 2 to 2 1/2 pages. It certainly isn't a "complete course" nor does it pass along anything more than the most generic information.

Chris has created an invaluable resource for anyone interested in creating animation. I have recently created 2 animated shorts and am well into my third. My first effort was created using Toon Boom Studio's 2D software and for the second, I used Macromedia Flash. I then embarked upon an old-fashioned hand drawn animation with plans to scan the art, assemble it and then edit it. How to do it? My How to Draw animation books barely touched upon the tools needed and none of them covered modern technology, especially the all important modern tool, the computer.Lady Luck was smiling the day I discovered Chris Patmore's "The Complete Animation Course". The book is NOT a how to draw animated figures kind of book. However, it is a valuable resource filled with ways to produce an animation. The book is handsomely designed and easy to navigate. If you want to know how to find software to create "Pencil Tests" of your drawings to see how you animated action is unfolding, Chris lists several inexpensive programs (and some very expensive ones, too!) and tells the reader which ones are for Macintosh and which ones are for PC. You want to know about setting up a Rostrum Camera? It's in there. How about simple cutout animation or stop-motion animation (also know as claymation and stop-action)--it's also covered. Chris offers many options for the fledgling animator to choose from.He gives inside animator tips on equipment and procedures. I found myself regularly referring to his book as I moved through the various stages of drawing, shooting pencil tests and scanning the final art.I'm a long time illustrator but I'm new to animation. The Complete Animation Course has helped me immensely.5 Stars & HIGHLY RECOMMENDED!

A good book covers a broad area of animation.

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Love this book, great little instruction booklet.

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Techniques of Successful Animation Reviewed by beaudencomfortireland on Juni 22, 2010 Rating: 5

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